
- Creative memories 12 x 12 pages update#
- Creative memories 12 x 12 pages Patch#
- Creative memories 12 x 12 pages mac#
And we've got additional tree and plant graphics coming down the line, as well as graphical improvements to engravings, bookshelves, and more. Between the adventure work I should have a chance to look at ammunition issues this month as well. Over in fortress mode, Putnam's almost ready with a menu to review old reports and announcements and is working on making filterable-sortable lists more consistent.

Creative memories 12 x 12 pages update#
This will be a long process, but it'll be fun to watch it come together, and we'll be able to update regularly on our progress there now that adventure work has finally begun. As with fortress mode, the game already exists, but now we need to work through the interface for every possible action and event, as well as creating the sound landscape with our new audio engineers.
Creative memories 12 x 12 pages mac#
The update to SDL2 was the most important change for ports, so Linux and Mac versions are much closer now.Īdventure mode work is underway! I have an adventurer running around in the graphical play area. It's off by default until we get some more testing done on the experimental branch, but the speed gains are significant, so it will be available in the settings as well. The update of the engine from SDL to SDL2 is stable, and there will also be a multithreading option.

We're going to start by getting the experimental branch moved over to the main line. Here's the June report and the Future of the Fortress reply.Hopefully that'll be ready to go soon! Not much to add to the last log, everything moving forward a bit at a time. We have some final text input issues to work out in the SDL2 version, but Putnam has been heroically sorting through them.Signups are open until July 5th, 15:00 GMT, but please sign up as soon as you can, since it can take a little while to get on the forum even if I'm monitoring it consistently. Come join and have fun reading about your poor gladiator and their struggles. This year the Dwarf Fortress Gladiator Tournament is being run over on the Bay 12 Forum.Today we have a July report and the Future of the Fortress reply for the month.Here's the Future of the Fortress reply.Ī bit ago, Putnam and I did a long interview with Blind where we discussed various things. On to adventure mode and more fort patches! And here are the Future of the Fortress replies: Reply 1, Reply 2. Here are the reports for this month and last month.Fixed potential minor oddity involving animal placement.Allowed single pair dances to generate properly.Generic improvements now properly display "made a masterful improvement" in histories.

Image sets with non-uniform types now properly display as having a variety of types.that chop down trees now count for treecap diplomacy Fixed potential problem with doctors vs.Made classic graphics setting work properly on restart (hopefully for real this time!).

Creative memories 12 x 12 pages Patch#
Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.11 (October 3, 2023) Windows LinuxĪll Versions Current Development: RSS Feed, Release Feed, Here's a patch for a linux log crash and tutorial issues, as well as some more minor issues that came up in code analysis.
